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    Gamebreaking Studios

    Helping build world-class online games. Co-development | Full-Development | Build Pipelines (BespokeCI)

    11-50 employeesFounded 2018Los Angeles, CAComputer Games
    Actively hiringPaidRemote-friendlyrollingComputer Games
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    About the role#

    This internship is for non-engineering development disciplines at Gamebreaking Studios. You will join the team working on Dungeon Rampage, a revival of a hack and slash flash game currently being built for Steam. This is a paid position lasting between 3 and 6 months, with the potential for a full-time hire when the internship ends. We are looking for current students or recent graduates who are eager to learn and ready to contribute to our projects.

    What you'll do#

    • Help create new features for Dungeon Rampage.
    • Polish the play experience and fix important bugs.
    • Create new content for the game.
    • Show initiative when planning and executing your tasks.
    • Communicate your progress clearly to the rest of the team.
    • Participate in team meetings and rituals.
    • Contribute to our company culture.

    What you'll need#

    • A genuine passion for games and entertainment.
    • At least 2 years of experience in your discipline through academic work or personal projects.
    • Enrollment in or recent graduation from a university program focused on game development or a similar field.
    • A self-motivated approach and a willingness to work across multiple areas of development.
    • Strong collaboration and communication skills.
    • Fluency in English.
    • Ability to work 8am to 3pm Pacific Time.
    • A strong, stable internet connection for remote work.

    Location & details#

    • This role is fully remote for candidates located in Latin America.
    • You must be able to start by January 12th, 2027.
    • We prefer candidates who can commit to 40 hours per week, though 30 hours is the minimum.
    Relevant fieldsOther

    About Gamebreaking Studios

    Gamebreaking Studios builds online games and develops build pipelines for the gaming industry. The company operates as a self-owned business based in Los Angeles. It focuses on engineering co-development and work-for-hire projects. Founded in 2018, the studio employs 30 people.

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