About the role#
As a Gameplay Software Engineer Co-op on the EA SPORTS FC team, you will work directly with designers, animators, and fellow engineers to build features for our games. You will help define the vision of the game and bring it to life through code. This is an 8-month, paid internship starting in May 2027.
What you'll do#
- Collaborate with the team to develop and implement gameplay features.
- Create tools and workflows that help designers and animators work more efficiently.
- Prototype new gameplay mechanics and refine existing ones.
- Write modular and shareable code using a proprietary engine.
- Assist in the development and maintenance of AI and animation technology.
What you'll need#
- Currently pursuing an undergraduate degree in Computer Science, Software Engineering, or a related field.
- Graduation date of May 2028 or later.
- Enrollment in an accredited program with a plan to return to school for at least one semester after the internship.
- Proficiency in C++ and an understanding of object-oriented programming.
- Experience with 3D math concepts, such as vectors and linear transformations, or trigonometry in a project.
- Knowledge of good software programming practices.
- Legal authorization to work in Canada for the duration of the internship.
Location & details#
- Location: Burnaby, British Columbia, Canada.
- Term: Summer 2027 (8 months).
- Work Modality: Hybrid (onsite 3 days a week, Tuesday to Thursday).
- Salary: $65,000 - $70,000 CAD per year.
About Electronic Arts (EA)
Electronic Arts is a public company founded in 1982. It operates in the entertainment industry with a focus on mobile and console games. The business handles development, publishing, and interactive entertainment technology. Based in Redwood City, California, the company employs over 10,000 people.
How to get in at Electronic Arts (EA)
Applying early gives you a significant advantage at Electronic Arts because recruiters review applications as they arrive. Intern Insider sends an instant alert the moment a role matching your target is published, helping you apply among the first before the candidate pile grows. You should aim to be in that initial group to ensure your resume is seen. Reaching the recruiter directly often beats applying into a general queue. Intern Insider surfaces the recruiters behind the roles at Electronic Arts so you can reach out to ask about the position or a referral. This direct approach materially improves your response rates compared to a standard submission.



