About the role#
This is a 16-week internship within the Interactive Graphics, Media & Entertainment group. You will work with professionals who build 3D animation solutions for film, game, and visualization artists. The team develops software like Maya, 3ds Max, Flame, and ShotGrid. You will receive mentorship and guidance throughout the term.
What you'll do#
- Develop features that help provide real-time experiences and workflows for customers.
- Participate in iterative design, testing, and development sprints to refine product solutions.
- Contribute to meaningful projects alongside experienced team members.
- Attend tech talks and professional development activities.
What you'll need#
- Currently pursuing a degree in Computer Science, Software Engineering, or Computer Engineering.
- Basic experience with C++ and debugging.
- Exposure to computer graphics through personal projects or previous internships.
- Strong communication skills and the ability to present ideas to a group.
- Familiarity with the Agile development process, Python, or 3D animation is a plus.
Location & details#
- Location: Montreal, Quebec, Canada.
- Term: Winter 2027 (January 4 to April 23, 2027).
- Work Modality: Hybrid.
- Employment Type: Full-time, paid internship.
How to get in at Autodesk
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