About the role#
Technical Artists act as the bridge between art and programming departments. You will join the EA SPORTS Tech team as an individual contributor, supporting the delivery of content by developing tools, pipelines, and workflows. You will report to the Senior Director of Technical Art and work within a distributed production environment to help bring game visions to life.
What you'll do#
- Partner with peers and Technical Art Directors to support studio goals.
- Provide and receive feedback to improve team output.
- Develop performant tools and technologies that support high-quality asset creation.
- Collaborate with content creators to understand their specific requirements and solve production issues.
- Assess, design, implement, and maintain content creation pipelines and workflows.
- Learn and familiarize yourself with various technical concepts, technologies, and production problems.
What you'll need#
- Enrollment in an accredited degree program for Computer Science or Computer Engineering.
- Graduation date of May 2028 or later, with plans to return to school for at least one semester following the internship.
- Foundational experience with 3D concepts including modelling, texturing, rendering, physically-based shading, lighting, rigging, skinning, deformation, dynamics, and particle systems.
- Basic familiarity with game engine workflows like Unity or Unreal, asset profiling, and revision control systems.
- Exposure to C++, C#, Wwise, and Unity.
- Knowledge of AI and machine learning techniques for content creation, such as ComfyUI or 2D to 3D generation.
- Experience with applied process optimization.
- Familiarity with 2D and 3D art packages, specifically Maya and Photoshop.
- Experience in scripting and programming, with a preference for Python and C#.
Location & details#
- Location: Vancouver, British Columbia, Canada.
- Term: 8-month internship starting in Summer 2027.
- Modality: On-site or hybrid (3 days in office).
- Employment: Full-time paid position.
- Note: Visa sponsorship is not available for this role.
About Electronic Arts (EA)
Electronic Arts is a public company founded in 1982. It operates in the entertainment industry with a focus on mobile and console games. The business handles development, publishing, and interactive entertainment technology. Based in Redwood City, California, the company employs over 10,000 people.
How to get in at Electronic Arts (EA)
Applying early gives you a significant advantage at Electronic Arts because recruiters review applications as they arrive. Intern Insider sends an instant alert the moment a role matching your target is published, helping you apply among the first before the candidate pile grows. You should aim to be in that initial group to ensure your resume is seen. Reaching the recruiter directly often beats applying into a general queue. Intern Insider surfaces the recruiters behind the roles at Electronic Arts so you can reach out to ask about the position or a referral. This direct approach materially improves your response rates compared to a standard submission.



