About the role#
We are looking for a C++ Software Engineer Intern to join the UFC team for an 8-month term starting in May 2027. You will report to a Tech Lead and work alongside an engineering mentor. This role is part of a close-knit team where you will contribute to game features, engine systems, and technical initiatives. You will learn the game development process while working on the UFC franchise.
What you'll do#
- Develop and debug features, systems, and tools for a cross-platform game.
- Write C/C++ code that ships with the final product.
- Follow best practices to maximize game performance across PC and console platforms.
- Collaborate with engineers, artists, designers, and producers to take features from idea to screen.
- Use AI-assisted development tools to explore code, prototype, and test faster.
What you'll need#
- Enrollment in an accredited degree program for Computer Science, Computer Engineering, or a related field.
- Graduation date of May 2028 or later, with a return to school for at least one semester following the internship.
- Familiarity with C++ and at least one other programming language.
- Understanding of object-oriented programming.
- Practical experience using vector math or trigonometry in a project.
- Entry-level experience through prior internships, coursework, or personal projects.
- Curiosity about AI-assisted development tools and the ability to explain and test any code you submit.
- Legal authorization to work in Canada for the duration of the internship.
Location & details#
- Location: Vancouver, British Columbia, Canada.
- Work Modality: Hybrid, with 3 days per week (Tuesday to Thursday) onsite at our Burnaby studio.
- Term: 8 months, beginning in May 2027.
- Compensation: $65,000 - $70,000 CAD.
About Electronic Arts (EA)
Electronic Arts is a public company founded in 1982. It operates in the entertainment industry with a focus on mobile and console games. The business handles development, publishing, and interactive entertainment technology. Based in Redwood City, California, the company employs over 10,000 people.
How to get in at Electronic Arts (EA)
Applying early gives you a significant advantage at Electronic Arts because recruiters review applications as they arrive. Intern Insider sends an instant alert the moment a role matching your target is published, helping you apply among the first before the candidate pile grows. You should aim to be in that initial group to ensure your resume is seen. Reaching the recruiter directly often beats applying into a general queue. Intern Insider surfaces the recruiters behind the roles at Electronic Arts so you can reach out to ask about the position or a referral. This direct approach materially improves your response rates compared to a standard submission.



