About the role#
We are looking for a C++ Generalist Software Engineer Co-op to join our team for an 8-month term starting in May 2027. You will work within our EA SPORTS studio, contributing to the development of our interactive experiences. This is a paid internship based in our Burnaby office, with options for hybrid or on-site work.
What you'll do#
- Design, implement, debug, and maintain code for various game features and components.
- Work directly with the game's UI tech stack.
- Collaborate with technical and non-technical teams, both locally and remotely.
- Communicate with engineers across the company to deliver online features for both established and upcoming games.
- Track your task progress and keep your team informed on your status and any blockers.
- Participate in the code review process by incorporating feedback into your revisions.
What you'll need#
- Currently pursuing a degree in Computer Science, Software Engineering, or a related field.
- Graduation date of May 2028 or later, with a requirement to return to school for at least one semester after the internship.
- Legal authorization to work in Canada for the duration of the internship.
- Foundational knowledge of modern C++, including object-oriented design, memory management, pointers, and standard library data structures.
- Experience with standard code formatting, syntax conventions, and maintaining build stability.
- Ability to debug logic errors using standard IDE tools.
- Conceptual understanding of unit testing, integration tests, and local functional verification.
- Hands-on experience with version control systems like Git or Perforce.
- Familiarity with game engines such as Frostbite, Unreal, Unity, or Godot, or experience through personal projects and game jams.
- Ability to document technical requirements clearly for both technical and non-technical team members.
Location & details#
- Location: Burnaby, British Columbia, Canada.
- Term: 8-month internship starting May 2027.
- Work Modality: Hybrid or on-site.
- Compensation: $65,000 - $70,000 CAD per year.
About Electronic Arts (EA)
Electronic Arts is a public company founded in 1982. It operates in the entertainment industry with a focus on mobile and console games. The business handles development, publishing, and interactive entertainment technology. Based in Redwood City, California, the company employs over 10,000 people.
How to get in at Electronic Arts (EA)
Applying early gives you a significant advantage at Electronic Arts because recruiters review applications as they arrive. Intern Insider sends an instant alert the moment a role matching your target is published, helping you apply among the first before the candidate pile grows. You should aim to be in that initial group to ensure your resume is seen. Reaching the recruiter directly often beats applying into a general queue. Intern Insider surfaces the recruiters behind the roles at Electronic Arts so you can reach out to ask about the position or a referral. This direct approach materially improves your response rates compared to a standard submission.



