About the role#
The EA SPORTS Character Animation Research Team (A-Team) in Vancouver is looking for an Animator Co-op for an 8-month internship starting in May 2027. You will work with the team that builds the technology powering animation across EA. You will receive mentorship from a Senior Technical Animator and work alongside engineers and experts to develop animation systems and workflows. This role is a full-time, paid position.
What you'll do#
- Learn and use the proprietary Frostbite Engine.
- Refine and polish motion capture animation to reach AAA quality standards.
- Build modern animation systems including state machines, motion matching, and node-based programming.
- Collaborate with engineers and UX designers to improve animation pipelines.
- Assist partner game teams with tool adoption, debugging, and workflow feedback.
What you'll need#
- Currently pursuing a degree in Animation or a related technical discipline.
- Must be graduating in May 2028 or later and return to school for at least one semester after the internship.
- Entry-level experience through internships, coursework, or personal projects.
- Strong foundation in character animation principles and body mechanics.
- Proficiency with 3D software such as Autodesk Maya, MotionBuilder, or equivalent.
- Problem-solving skills to identify and resolve technical issues.
- Interest in motion capture, rigging, or scripting with Python and DCC tools.
- Ability to work in Canada without visa sponsorship.
Location & details#
- Location: Vancouver, British Columbia, Canada.
- Work Modality: Hybrid.
- Term: Summer 2027 (8 months).
About Electronic Arts (EA)
Electronic Arts is a public company founded in 1982. It operates in the entertainment industry with a focus on mobile and console games. The business handles development, publishing, and interactive entertainment technology. Based in Redwood City, California, the company employs over 10,000 people.
How to get in at Electronic Arts (EA)
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