Technical Artist, Environment Optimization Intern

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    Crystal Dynamics

    201-500 employeesFounded 1992San Mateo, CAComputer Games
    Actively hiringPaidRemote-friendlyWinter 2027Computer Games
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    Best applied by Oct 25

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    About the role#

    This is a 12-week internship focused on technical art and environment optimization. You will work on active AAA projects, gain hands-on experience with production workflows, and receive mentorship from experienced technical artists. The program runs from February 1st to April 23rd, 2027.

    What you'll do#

    • Learn and use industry-standard tools including Unreal Engine, Maya, and Python.
    • Participate in a mentored project covering the full cycle from prototyping to final polish.
    • Build and refine tools or scripts to support mid, senior, and lead technical artists.
    • Troubleshoot pipeline issues and integration between DCC software and the game engine.
    • Assist with environment optimization and reduce content debt through automation.
    • Document your technical fixes and improvements.
    • Deepen your understanding of advanced game development technology and asset performance.

    What you'll need#

    • Graduation from a college or university program in 2026.
    • A degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
    • Full-time availability of 40 hours per week during core business hours.
    • Legal eligibility to work in the United States.
    • A complete application including a resume, cover letter, and a link to your portfolio or GitHub.

    Location & details#

    • This role is remote, with the requirement to work onsite in San Carlos, California, for the first week of onboarding.
    • This is a paid internship offering $21 to $24 per hour, depending on your location.
    • Interns are eligible for medical, dental, and vision benefits.

    About Crystal Dynamics

    Crystal Dynamics is a game development studio located in San Mateo, California. Founded in 1992, the company creates titles such as the Tomb Raider franchise, Gex, and the Legacy of Kain series. It operates as a subsidiary of the Embracer Group. The studio employs between 201 and 500 people.

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