About the role#
This is a 12-week, full-time internship running from February 1st to April 23rd, 2027. You will join our teams to contribute to active AAA projects, learn production workflows, and receive mentorship from experienced professionals. This program is designed to help you build industry-ready skills and gain insight into how games are made.
What you'll do#
- Learn and apply development workflows in Unreal Engine, using Blueprint scripting, rapid prototyping, and playtesting to turn design ideas into working gameplay.
- Review, test, and refine your work with guidance from a design mentor.
- Help improve existing combat and traversal mechanics by reproducing issues, debugging Blueprint logic, tuning gameplay values, and building small test spaces.
- Prototype clearly scoped gameplay features with guidance from design leadership.
- Contribute fresh ideas and iterate on a small playable prototype through regular feedback.
- Help develop and document repeatable workflows for designing, building, and testing gameplay and levels.
- Explore Unreal Engine’s procedural content generation (PCG) tools and create reusable test setups.
What you'll need#
- Graduation from a college or university program in 2026 (Spring, Summer, Fall, or Winter).
- A degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
- Availability to work full-time (40 hours per week) during core business hours.
- Legal eligibility to work in the United States.
- Foundational hands-on experience with Unreal Engine and Blueprint scripting.
- Ability to communicate your ideas effectively.
- A willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
- A complete application including a resume, cover letter, and a link to your portfolio or GitHub.
Location & details#
- The internship is remote for candidates living in eligible U.S. states.
- The first week requires on-site attendance at our studio in San Carlos, California for onboarding.
- This is a paid position with compensation between $20 and $23 per hour, depending on your work location.
- Interns are eligible for medical, dental, and vision benefits.
About Crystal Dynamics
Crystal Dynamics is a game development studio located in San Mateo, California. Founded in 1992, the company creates titles such as the Tomb Raider franchise, Gex, and the Legacy of Kain series. It operates as a subsidiary of the Embracer Group. The studio employs between 201 and 500 people.
How to get in at Crystal Dynamics
Applying early to Crystal Dynamics gives you a distinct advantage because recruiters review applications as they arrive. Intern Insider sends an instant alert the moment a role matching your target is published, helping you get your materials in before the pile grows. You should aim to be among the first candidates in the system. Reaching out to the right person often yields better results than a standard application. Intern Insider surfaces the recruiters behind the company's roles so you can contact them directly to ask about the position or a potential referral. This direct approach often improves your response rate significantly.


