Gameplay Engineer Intern

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    Crystal Dynamics

    201-500 employeesFounded 1992San Mateo, CAComputer Games
    Actively hiringPaidRemote-friendlyWinter 2027Computer Games
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    Best applied by Oct 25

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    About the role#

    This 12-week internship offers hands-on experience contributing to active AAA projects. You will work within a professional development environment alongside experienced mentors and collaborative teams. This program provides insight into AAA game creation while helping you build industry-ready skills.

    What you'll do#

    • Implement gameplay features in Unreal Engine using C++ and visual scripting.
    • Participate in debugging, testing, and code integration tasks.
    • Assist the engineering team with coding, optimizing, and maintaining gameplay systems.
    • Collaborate with both onsite and remote team members.
    • Learn production workflows and use industry-standard development tools.

    What you'll need#

    • Graduation from a college or university program in 2026.
    • A degree in Engineering, Game Development, Game Design, Technical Art, Game Art, Art, or Animation.
    • Experience with C++ game development and familiarity with Unreal Engine Blueprints.
    • Strong fundamentals in debugging, problem-solving, and linear algebra.
    • Exposure to industry-standard software and development engines.
    • Active industry involvement outside of classroom work, such as personal projects or game jams.
    • Legal eligibility to work in the United States.
    • A complete application including a resume, cover letter, and a link to your portfolio or GitHub.

    Location & details#

    • Term: Winter 2027 (February 1st - April 23rd, 2027).
    • Modality: Remote, with the requirement to work the first week onsite in San Carlos, California.
    • Schedule: Full-time (40 hours per week) during core business hours.
    • Compensation: Paid position ($22-$25/hour) with eligibility for medical, dental, and vision benefits.

    About Crystal Dynamics

    Crystal Dynamics is a game development studio located in San Mateo, California. Founded in 1992, the company creates titles such as the Tomb Raider franchise, Gex, and the Legacy of Kain series. It operates as a subsidiary of the Embracer Group. The studio employs between 201 and 500 people.

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