About the role#
Crystal Dynamics is offering a 12-week internship for a Technical Artist focused on character optimization. This program runs from February 1st to April 23rd, 2027. You will work on active AAA projects while receiving mentorship from our technical art team. This role is remote, though you must be available to work on-site in San Carlos, California, during the first week for onboarding.
What you'll do#
- Learn industry-standard tools including Unreal Engine, Maya, and Python.
- Build and refine tools or scripts to support mid, senior, and lead technical artists.
- Troubleshoot pipeline and DCC to engine integration issues.
- Support character optimization workflows and reduce content debt through automation.
- Document your fixes clearly.
- Participate in a small, mentored project from proposal through final polish.
- Deepen your understanding of advanced game development technology.
What you'll need#
- Graduation from a college or university program in 2026.
- A degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
- Ability to work full-time (40 hours per week) during core business hours.
- Legal eligibility to work in the United States.
- A complete application including a resume, cover letter, and a link to your portfolio or GitHub.
- A portfolio demonstrating foundational tech art skills, such as simple character rigs, skinning examples, or character optimization work.
- Maya or Unreal scripts, tools, or workflows that improve performance and production efficiency.
- Experience with industry-standard development software.
- Willingness to learn from feedback and adapt to new workflows.
- Ability to communicate your ideas clearly.
Location & details#
- The role is based in San Carlos, California, with remote flexibility.
- This is a paid internship offering $21-24 per hour, depending on your location.
- Interns are eligible for a medical, dental, and vision benefits package.
About Crystal Dynamics
Crystal Dynamics is a game development studio located in San Mateo, California. Founded in 1992, the company creates titles such as the Tomb Raider franchise, Gex, and the Legacy of Kain series. It operates as a subsidiary of the Embracer Group. The studio employs between 201 and 500 people.
How to get in at Crystal Dynamics
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