Software Engineer Intern

    Electronic Arts (EA) logo

    Electronic Arts (EA)

    10,001+ employeesFounded 1982Redwood City, CAEntertainment Providers
    Actively hiringPaidSummer 2027Entertainment Providers
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    Best applied by Oct 25

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    About the role#

    As a Software Engineer Intern, you will join the Gameplay Services team to build and improve production services that power player statistics and leaderboards across EA games. You will report to a Technical Director and work alongside experienced engineers to solve real-world problems. You will own a well-scoped engineering project or feature from design through to delivery.

    What you'll do#

    • Design and implement backend features using Java and Spring Boot.
    • Build and evolve service interfaces with gRPC and Protocol Buffers.
    • Manage player statistics and leaderboard data using PostgreSQL and Redis.
    • Develop and run services in a Kubernetes-based environment.
    • Write production-quality code, including unit and integration tests.
    • Debug issues using logs, metrics, traces, and observability tools.
    • Learn to design and optimize distributed systems for performance, scalability, and reliability.
    • Participate in code reviews and technical design discussions.
    • Collaborate with engineers across Gameplay Services and various game teams.
    • Take part in the team sprint cycle, including stand-ups, planning, and retrospectives.

    What you'll need#

    • Enrollment in an accredited bachelor's degree program for Computer Science, Software Engineering, Computer Engineering, or a related field.
    • Graduation date no earlier than December 2027.
    • Legal authorization to work in Canada on a full-time basis for the 16-week duration.
    • Programming experience with Java and knowledge of object-oriented programming.
    • Understanding of core concepts like data structures, algorithms, concurrency, and databases.
    • A player-focused mindset.
    • Curiosity about how large-scale systems function.
    • Exposure to any of the following: Spring Boot, gRPC, Protocol Buffers, PostgreSQL, Redis, Docker, Kubernetes, microservices, cloud technologies, CI/CD, or performance testing.

    Location & details#

    • Location: Vancouver, British Columbia, Canada.
    • Term: Summer 2027.
    • Work Modality: Hybrid.
    • Status: Full-time, paid internship.
    • Compensation: $65,000 - $70,000 CAD per year.

    About Electronic Arts (EA)

    Electronic Arts is a public company founded in 1982. It operates in the entertainment industry with a focus on mobile and console games. The business handles development, publishing, and interactive entertainment technology. Based in Redwood City, California, the company employs over 10,000 people.

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