Software Engineer Intern, CPU Debugger

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    Nintendo

    Superstars wanted: Join us in putting smiles on the faces of millions around the world!

    1,001-5,000 employeesFounded 1980Redmond, WashingtonComputer Games
    Actively hiringPaidSummer 2027Computer Games
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    Best applied by Nov 12

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    About the role#

    Nintendo Technology Development is looking for a Software Engineer Intern to join the CPU Debugger team for the Summer of 2027. You will work on tools that support our hardware and software development. This is a full-time, on-site position based in Redmond, Washington.

    What you'll do#

    • Validate the build and test environment.
    • Complete a minor bug investigation and fix for a Nintendo product.
    • Improve the CLI debugger experience, focusing on command usability, output, and scripting.
    • Build and improve the VS Code Debug Adapter to support a modern editor experience.
    • Investigate and improve debugging performance and reliability across CLI and adapter paths.

    What you'll need#

    • You are a rising senior pursuing a BS or MS in Computer Science or a related engineering field.
    • Solid programming ability and a willingness to learn new skill sets.
    • Strong knowledge of software engineering fundamentals.
    • Effective communication and writing skills.
    • Ideally, you have experience with C or C++. Experience with C# is a plus.
    • Experience looking into low-level file formats like ELF or COFF.
    • Familiarity with LLDB or GDB.
    • Familiarity with the VS Code extension or debug-adapter ecosystem is helpful but not required.

    Location & details#

    • This role is located on-site in Redmond, Washington.
    • The internship takes place during the Summer of 2027.
    • This is a paid, full-time position.
    • Applicants must be legally eligible to work in the United States. Visa sponsorship is not available for this role.

    About Nintendo

    Nintendo creates video games and entertainment products for a global audience. The company began in 1889 by producing playing cards in Kyoto, Japan. Nintendo of America operates as a subsidiary based in Redmond, Washington, and was established in 1980. It currently employs over 7,000 people.

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