Tech Art Intern

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Insomniac Games

201-500 employeesFounded 1994Burbank, CAComputer Games
Actively hiringPaidSummer 2027Computer Games
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Best applied by Nov 19

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About the role#

As a Tech Art Intern, you will work on developing and optimizing shaders to support game environments and characters. You will bridge the gap between technical programming and artistic design to improve our content creation pipelines. This role involves working closely with artists and programmers to maintain rendering performance while creating visual effects.

What you'll do#

  • Design and implement small-scale shaders for environment and character teams.
  • Collaborate with artists and programmers to build technical solutions for game production.
  • Maintain and improve existing shaders to balance visual quality and performance.
  • Debug and fix materialgraphs to resolve visual or technical issues.
  • Document your technical implementation to assist team workflows.
  • Create sample content to test new tools and workflows.
  • Research new technological developments in the game industry.

What you'll need#

  • Currently pursuing a degree in Computer Science, Computer Graphics, or a related field.
  • Proficiency in HLSL or similar shader programming languages.
  • Experience with real-time rendering and graphics pipelines.
  • Understanding of 3D math and computer graphics algorithms.
  • Experience optimizing shaders for quality and performance.
  • Familiarity with game engines like Unity or Unreal Engine.
  • Knowledge of PBR and post-processing effects.
  • Strong problem-solving, debugging, and communication skills.
  • Interest in learning about emerging game development technologies.

Location & details#

  • Location: Burbank, California.
  • Modality: Hybrid.
  • Term: Summer 2027 (12-week commitment).
  • Status: Full-time and paid.
  • Note: Candidates must be authorized to work in the United States without sponsorship.
Relevant fieldsComputer ScienceOther

About Insomniac Games

Insomniac Games is a video game developer founded in 1994. The company creates titles for various platforms and has sold over 70 million units. Its portfolio includes franchises such as Spyro the Dragon, Ratchet and Clank, and Marvel's Spider-Man. The business maintains studios in Burbank, California, and Durham, North Carolina, with a staff size between 201 and 500 people.

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