PhD Intern, Software Engineer - Graphics

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    Figma

    brb going to Shaders Town you want anything?

    1,001-5,000 employeesFounded 2012San Francisco, CaliforniaDesign Services
    Actively hiringPaidSummer 2027Design Services
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    Best applied by Oct 16

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    About the role#

    The Rendering and Animation team builds the graphics engine for all Figma applications. This team creates the technology that underpins our user experience, focusing on performance, reliability, and maintainability. As a PhD intern, you will join this team to own a high-impact project that aligns your technical research with our current graphics and media challenges. You will work alongside team leads and partners to deliver results over a 12 or 16-week period.

    What you'll do#

    • Participate as an embedded member of the Rendering and Animation team while learning from industry graphics engineers.
    • Collaborate with PMs, designers, researchers, and other engineers to scope and execute your work.
    • Develop, validate, and document solutions that move from prototypes to production-ready systems.
    • Apply research insights to solve product challenges.
    • Contribute to domain areas such as shaders, anti-aliasing algorithms, media processing, and animation.

    What you'll need#

    • Current enrollment as a 4th or 5th year senior PhD student in Computer Graphics, Media Processing, or a related field.
    • Experience with OpenGL, WebGL, WebGPU, Vulkan, or Metal, including their respective shader languages like GLSL or WGSL.
    • Proficiency in C++ or Rust.
    • A track record of rigorous problem-solving through academic or applied research, with an ability to think about low-level technology and use cases.
    • Expertise in computer graphics, ideally supported by publications at conferences such as SIGGRAPH, Eurographics, High Performance Graphics, NVIDIA GTC, or Pacific Graphics.
    • Familiarity with WebAssembly, 2D graphics, performance optimization, animation, geometry, or media is a plus.
    • Interest in art and design applications, experience with AI coding tools, and previous industry experience are also valued.
    • Strong communication and interpersonal skills to support cross-functional collaboration.

    Location & details#

    • This is a full-time, paid internship for Summer 2027.
    • The role is based on-site in either San Francisco, California, or New York, New York.
    • Sponsorship is not available for this position.
    Relevant fieldsComputer ScienceOther

    About Figma

    Figma operates in the design services industry. It provides a platform for collaborative design work. The company started in 2012 and maintains its headquarters in San Francisco, California. It employs between 1,001 and 5,000 people. The organization remains privately held.

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